Top 10 Sequels Nobody Asked For

Back By Unpopular Demand

Itโ€™s no secret that the gaming industry can be like a cruel, cynical overlord looming over all of our tiny virtual worlds, implementing different tactics and โ€œfeaturesโ€ to squeeze every last dollar out of the gaming community and bolster some executiveโ€™s bottom line. From the recent spotlighting of crunch culture to the ongoing trend of exploitative gambling mechanics baked into a gameโ€™s very structure, it seems like the industry is always coming up with something new to worm their way into our wallets. Some attempts, sufficient to say, are more blatant than others, giving a small glimpse into the industryโ€™s own form of capitalist desperation, and from such a standpoint, certain choices can โ€œmake senseโ€ provided your goal is to increase capital no matter the cost. One of the most popular blatant forms of cashgrabbery is the โ€œunnecessary sequel.โ€

Now, of course, some sequels come as a result of the artists behind it truly believing an IP deserves a second chance, could be improved with just a few small tweaks, or is indeed good enough to warrant a sequel, and my heart really goes out to those artists. Art is hard, and when you involve the influence of competing for societyโ€™s hard earned and ever-dwindling cash, it becomes that much more challenging, with more ideas and input than means to implement them, and some of that input coming from people who observe large numbers made of peopleโ€™s often binary input. It doesnโ€™t exactly make for a happy or productive workplace, and often makes for an unimpressive product.

So Iโ€™ve gone ahead and arranged a list of the top 10 worst offenders of the โ€œunnecessary sequelโ€ cashgrabbery tactic, prime examples of executives with more money than brains creating something nobody asked for in a desperate attempt to generate capital despite a preceding, nearly identical product bearing the same title usually falling flat on its face as it slides out of the industryโ€™s birth canal. Like a trip down a dilapidated memory lane, here are the top 10 sequels nobody asked for.

Top Ten Sequels Nobody Asked For

10 โ€“ Knack 2

Mark Cerny has lead a pretty phenomenal career dating all the way back to the mid-80โ€™s, having a hand in a ton of titles across the Crash Bandicoot, Spyro, Jak and Daxter, and Ratchet and Clank series. He was the man of the hour during PlayStationโ€™s PS4 reveal event back in 2013, and understandably so as he was the soon-to-be-a-hit consoleโ€™s lead architect. During the announcement, he got to show off a passion project heโ€™d been working on called Knack, which was to be a launch title for the new console. It looked cute and promising, and people looked forward to giving it a shot.

The game was moderately well received upon release โ€“ a decent tech demo that somewhat succeeded in engaging younger crowds, but was mostly regarded as an โ€œokayโ€ action-platformer with little gameplay diversity and shallow gameplay. So when a sequel was announced back in 2016, nobody really had any strong feelings about it at all. Nobody was mad, a few people were like โ€œYay!โ€ but for the most part it was โ€œUh, okay I guess.โ€ When it dropped in September of last year it was met with mostly similar reviews, with fans taking note of the improved visuals and stronger storytelling. If a Knack 3 is in our future, I mean, sure, go for it, but is anyone really asking for it?

9 โ€“ Rage 2

Admittedly, Rage 2 does look pretty awesome in my opinion, but itโ€™s still the inspiration for this entire list. When the original Rage was released, it was considered a mediocre disappointment for the most part but seems to have kept a core fanbase interested enough to warrant a sequel. When I lived in Fort McMurray, Alberta a few years ago, I worked with a man who was still playing it regularly three years after its release (Hi Alan!). Plus, id Software had originally intended for RAGE to be an ongoing series after launch, and the studioโ€™s revered tenacity should have prepared us for this. But it didnโ€™t, and now weโ€™re all waiting to see how theyโ€™ll turn it around and win people over with a more colorful and over-the-top sequel. Sure, nobody asked for it, but if you try sometimes, you get what you need, or whatever.

8 โ€“ 50 Cent: Blood On The Sand

Every now and then when I really want to remind myself of the absurdist nature of the universe, I remember that thereโ€™s not one, but two games based on rapper 50 Cent in existence. The first game, 50 Cent: Bulletproof, released in what feels like the height of his career back in 2005, the same year he dropped his sophomore album, The Massacre. It received mixed reviews and it wasnโ€™t too long before people mostly forgot about it. Then in 2008, the sequel, Blood on the Sound was announced to a resounding โ€œwat?โ€ The game almost didnโ€™t see the light of day on account of publisher Vivendi merging with Activision leading up to its release, before THQ swooped in and, erโ€ฆ.saved the day? Blood on the Sand released to a more positive reception than Bulletproof, despite being notoriously repetitious thanks to 50โ€™s son literally demanding more helicopters be included in the game.

7 โ€“ Ninety-Nine Nights 2

For a game made in 6 months, the original Ninety-Nine Nights ended up being competent enough to score some decent reviews upon its release, but as far as I could tell it didnโ€™t exactly have a dedicated fanbase. A sequel was announced at TGS back in 2008 to which the general reaction was โ€œbut nobody asked for that,โ€ and the gameโ€™s showing at Konamiโ€™s notoriously painful E3 showing that same year did not help. Watch as Tak Fujii tries to rile up an audience that is so apathetic towards the existence of this game it borders on contempt:

Unsurprisingly, Ninety Nine Nights 2 was received nowhere near as well as its already mediocre predecessor, currently sitting at 45 on Metacritic including a review from Planet Xbox 360 in which the reviewer โ€œimplores you to avoid N3II.โ€

6 โ€“ Naughty Bear: Panic In Paradise

Itโ€™s hard to figure out who Naughty Bear was even made for in the first place, and downright unsolvable to figure out who the hell asked for a sequel. The first game was pretty poorly received, and publisher 505 Games still had the balls to put out a โ€œgold editionโ€ less than a year after its release with extra content that nobody wanted, having already clearly expressed they did not want the initial content in their lives. After re-branding to Behavior Interactive, the gameโ€™s developer decided to make Naughty Bear: Panic In Paradise which was even more maligned than its predecessor and had even more content somehow. To this day, nobody really knows why it was made, and Iโ€™m pretty confident nobody cares to ask.