Ascendant Wants Players to Adapt
Ascendant is a new squad based shooter from PlayFusion, featuring ever-changing maps and the need to adapt tactics on the fly.
Ascendant is a new squad based shooter from PlayFusion, featuring ever-changing maps and the need to adapt tactics on the fly.
Cataclismo is a post-apocalyptic mash-up of tower defense, real time strategy and city building, with a Lego-like brick building system.
Fortunately, Deathless: Tales of Old Rus has a lot going for it in the mechanics department. Very few gameplay ideas were totally new to me, but it is the combination of ideas that feels unique.
Metal: Hellsinger comes across as a cross between Pistol Whip and Hellsweeper, both great VR games in their own right.
Drova: Forsaken Kin is a pixel art ARPG, a nod to classics and more recent games, combining magic and melee combat in an open world.
ASKA is a survival and crafting game for 1 to 4 players, with a unique mechanic that allows players to recruit NPC workers.
After playing several stages in Luigi’s Mansion 2 HD, I’m more or less onboard, with one notable exception.
Metal Slug Tactics throws out the bullet-hell gameplay for tactical combat, will the drastic change breathe new life into the franchise?
Flintlock: The Siege of Dawn is shaping up to be a fascinating divergence from the usual soulslike formula.
Serum is a new first person survival crafting game in which players are exploring and fighting under a life-threating need for serum.