The Outer Worlds Doesn’t Look So Bad on Switch Now
Obsidian Entertainment has officially updated The Outer Worlds on Nintendo Switch to not look as bad as it did on launch day. Among the changes implemented to improve the Switch visuals include more lighting and shadow effects, better depth of field and clouds have even been added to the skybox. The Outer Worlds is available right now for Xbox One, PS4, PC, and Nintendo Switch, and it’s also part of the extensive Xbox Game Pass Ultimate lineup.
Obsidian Entertainment implemented half-resolution SSAO, which will apparently add more lighting and shadow effects for assets in the world. Secondly, clouds have finally been added to The Outer Worlds’ Switch skybox. SSR, surface-based reflections, has been replaced with SphereReflectionCapture, which results in more improvements. Obsidian has also disabled subsurface profile shading and added Depth of Field to The Outer Worlds’ Conversation Camera. These big changes will make a big difference for fans of The Outer Worlds on Nintendo Switch.
Considering all of these big changes coming to The Outer Worlds Nintendo Switch port, you’d think visuals were the only thing that Obsidian Entertainment focused on with this update, but they improved the Switch port even further. They improved the CPU performance, textures were packed to save on memory, and several other optimizations were made. Some buildings in The Outer Worlds’ Nintendo Switch port were also redesigned and the AI was improved with this recent update.
While these changes should’ve been implemented sooner, we’re glad to see The Outer Worlds on Nintendo Switch improved so drastically beyond launch. Are you glad that Obsidian Entertainment fixed The Outer Worlds on Nintendo Switch? Let us know in the comments below!