Diablo IV Skill Assignment is Open and Itemization Gives Gamers Freedom
According to Blizzard Entertainment lead systems designer of Diablo IV, David Kim, the game will allow players more freedom with skill selection and the variety of items. Diablo IV is following Diablo II in more ways than Diablo 3 and the ability to choose which skills to use was far more open in Diablo II which Diablo IV is leaning towards. Though development is still quite early for the newest Diablo, the team is really looking into player choice for this installment. Diablo IV will release for PC, Xbox One, PS4 and likely the next-generation of consoles as well.
“Skill selection and assignment will always be completely open for all players,” said David Kim. “We’re still working through all the feedback that came in regarding itemization and we’re actively discussing ways to add more depth and complexity to base items (including Rares), ways to add greater variety to item affixes to make those powers interesting and your choices meaningful, and ways to give players more freedom to choose how to customize items, so you can have fun exploring a wide range of effective gameplay possibilities instead of just looking up ‘the optimal build’ online.” Apparently Blizzard is focusing on player freedom more with Diablo IV than in Diablo 3 which is exactly what we want from a sequel.
Diablo 3 fans who criticized the Ancient Items system will delight in the fact that Blizzard is planning on changing the system and allowing gamers to farm specific gear more like Diablo II than Diablo 3. Based on the focus on player choice, the combination of freedom to choose your skills and freedom to farm the gear you want will be reflected in the combat as well.
What aspect of Diablo IV are you most looking forward to? Are you glad Blizzard is focusing on player freedom in the newest Diablo or did you prefer Diablo 3’s somewhat linear system? Let us know in the comments below!
Source: Gaming Bolt