The World of the Witcher 3 is Bigger But Emptier Than Cyberpunk 2077
During an interview with GamesRadar, Cyberpunk 2077 Producer Richard Borzymowski revealed that the world of Cyberpunk 2077 will be a lot smaller than the Witcher 3 when looking at square-kilometers. Developing the game as more of a dense, lived-in open-world experience, CD Projekt Red looks to reduce the empty landscapes in favor of busy cityscapes. Apparently the developers look at Night City as the main character of the game and believe the story wouldn’t achieve the same affect if the city wasn’t believable and consider making it more lived-in achieves that affect. Cyberpunk 2077 releases on Xbox One, PS4 and PC on April 16th, 2020.
A common argument between fans of the open-world genre is do prefer a huge, spread out open-world, or a dense, lived-in open-world? Most fans prefer the most amount of things to do in the tightest space, but some gamers legitimately prefer sprawling hills and valleys familiar to the Witcher series. “In the Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City.” said Richard Borzymowski, suggesting most of the main content of the game will take place within Night City. Because not many open-worlds are vertical so it will be interesting to see how CD Projekt Red will populate and furnish each floor of the dystopian futuristic city that is Night City. “It’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between,” said Richard Borzymowski.
What are some things you expect to see in a densely populated, open-world city? How do you feel about a dense, lived-in world versus a larger, vast open-world? Let us know in the comments below!
Source: Games Radar