Halo Infinite’s Biggest Gametype is Broken, But a Fix is Coming

We Can Rebuild It. Stronger, Faster, Better Than Before.

In most previous Halo titles, “Big Team Battle” was a massive, 8v8 slugfest with heavy weapons and vehicles galore. It was (debatably) the most casual of the “main” gameplay modes, and saw incredible success because of that. In Halo Infinite, 343 Industries decided to up the ante, increasing team sizes to 12-man armies and adding new objectives for players to contest. It was an exquisite, chaotic mess, and then… it all just broke.

Many players can’t so much as enter the game. Any attempt to join just kicks them right back out, players walking away with nothing but a “failed to connect” message in their hands. It’s been… frustrating, to say the least. But a fix is on the way!

Halo Infinite bots unbalanced teams multiplayer matches

Ske7ch, a community manager for 343 Industries, updated Halo Infinite’s playerbase in a recent blog post. “As you know, we’ve been dealing with some frustrating issues with BTB nearly since launch and despite a few attempts at solving and mitigating before the holiday break, we were not able to get this fixed. While BTB has remained playable, there are matchmaking issues that increase with more players and larger fireteams have a low chance of successfully joining into a game together.”

…we believe we have a fix in hand for the core issue. This went into QA last week and so far it’s looking positive – we are not seeing this issue occur internally using this build.

While there’s still some work to be done before the update rolls out onto global servers, this should be exciting news for any Big Team Battle fans in Halo Infinite! Those connection failures might soon be a thing of the past, if all goes well. And soon, you’ll be right back to blowing up Scorpions in the mode you know and love.

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