Halo Infinite’s Multiplayer Solves Major Issue, Adds Four New Playlists

Finally, Halo Infinite Gets a Dedicated “Slayer” Mode

General consensus among Halo fans is that Halo Infinite’s multiplayer is great, with some caveats. Raw gameplay? Exceptional. Player progression? Not so much. Progression speed (through experience) just felt too slow. As for rewards? Less than stellar. But 343 Industries has kept an ear out, and soon, one of those issues will be diminished.

Halo Infinite

Four new multiplayer options will greet you if you boot up the game next Tuesday. Fiesta makes a return from the Fracture: Tenrai event, along with Slayer, Free-For-All, and SWAT (renamed “Tactical Slayer”).

And that’s not all. Challenges, the controversial new way for players to gain XP, will be made much more accessible. First, they’ll remove some of the more annoying ones (a challenge demanding flag captures in a game without a dedicated capture-the-flag mode proved irritating for many). Other challenges will be made easier, including the grand final “weekly ultimate” challenge. More challenges will be added based on the new, easily accessible playlists.

Needless to say, players are ecstatic about this news. A 343 Industries community manager broke this news to the notoriously-hostile Halo Subreddit, who welcomed the info with open arms. “Beautiful. This is exactly the update I’ve been waiting for all week.” said one commenter. “Giant W for the community all around. I’m SO excited for Tactical Slayer (SWAT) and the return of Fiesta. Can’t wait for future developments and how this all shakes out.” said another.

And the post had one final trick up its sleeve. Skill-based progression that rewards excellent play is, apparently, in the pipeline. No word on its release date as of yet, but we could see news come out about it next week.

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