Indie Game Development Is Getting More And More Expensive

The Indie World is Looking Rough

Rebekah and Adam Saltsman are major players in the indie game space. Theyโ€™ve helped develop games, theyโ€™ve helped with publishing, theyโ€™ve been all over. Prolific enough to have a hand in Bugsnax, Night in the Woods, and more, itโ€™s safe to say they know what theyโ€™re talking about when it comes to the indie game scene.

So when, in a recent interview with IGN, Rebekah spoke on some ongoing problems faced by indie devs, itโ€™s something to take seriously. According to the interview, old methods for indie game releases just donโ€™t work anymore. You canโ€™t just release a game, spend the next few years tinkering with a project, then expect to publish it so easily.

โ€œโ€ฆfrom a bizdev or publishing side of things, itโ€™s actually really hard to disappear for two years, and then come back to the industry again, and be like, โ€˜Hi, guys, I got a game.โ€™ Because youโ€™ve missed all of these small gradual shifts that have happened. And at some point, the game industry took a hard U-turn and is now heading in a different directionโ€ฆitโ€™s completely changed three times over since you last launched.โ€

Saltsman later adds that another issue is making the situation for indie devs much worse. While big publishers can charge full price for a new game release, indie devs are almost expected to release games at smaller costs. The โ€œfresh indie titleโ€ isnโ€™t a big-budget 60$ game, itโ€™s โ€œsupposedโ€ to be in the 10-20$ range โ€“ and when indie game budgets are soaring high, thatโ€™s an issue.

โ€œOur budgets are ridiculous now,โ€ she says. โ€œFive years ago, Iโ€™m like, โ€˜Oh, I can make a game for a million dollars.โ€™ And that was crazy then. And [now] Iโ€™m like, โ€˜I canโ€™t make this for under four [million]โ€™.โ€

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