The Indie World is Looking Rough
Rebekah and Adam Saltsman are major players in the indie game space. Theyโve helped develop games, theyโve helped with publishing, theyโve been all over. Prolific enough to have a hand in Bugsnax, Night in the Woods, and more, itโs safe to say they know what theyโre talking about when it comes to the indie game scene.
So when, in a recent interview with IGN, Rebekah spoke on some ongoing problems faced by indie devs, itโs something to take seriously. According to the interview, old methods for indie game releases just donโt work anymore. You canโt just release a game, spend the next few years tinkering with a project, then expect to publish it so easily.
โโฆfrom a bizdev or publishing side of things, itโs actually really hard to disappear for two years, and then come back to the industry again, and be like, โHi, guys, I got a game.โ Because youโve missed all of these small gradual shifts that have happened. And at some point, the game industry took a hard U-turn and is now heading in a different directionโฆitโs completely changed three times over since you last launched.โ
Saltsman later adds that another issue is making the situation for indie devs much worse. While big publishers can charge full price for a new game release, indie devs are almost expected to release games at smaller costs. The โfresh indie titleโ isnโt a big-budget 60$ game, itโs โsupposedโ to be in the 10-20$ range โ and when indie game budgets are soaring high, thatโs an issue.
โOur budgets are ridiculous now,โ she says. โFive years ago, Iโm like, โOh, I can make a game for a million dollars.โ And that was crazy then. And [now] Iโm like, โI canโt make this for under four [million]โ.โ