Call of Duty’s Development Cycle Has Evolved
Call of Duty’s development cycle has evolved. Activision Blizzard has confirmed to the gaming public that the blockbuster franchise will no longer be an annual contender. Instead, it is going to be part of an “always on” model.
“During the last two years, Call of Duty has expanded and evolved,” the devs stated. “Our development cycles have gone from an annual release to an ‘always on’ model.”
Devs have observed that the gaming community is now more engaged than ever. With that said, they decided to “increase” their “live services businesses across all platforms.”
Examples of these businesses would be Call of Duty’s season pass content, new Operators, as well as a host of new content that will always be available to the CoD community in in-game stores.
Prior to this announcement, Call of Duty releases were relegated to once a year. Now, devs will continuously pump out content into the franchise. This is why devs are in need for more worker support.
Devs made it clear that they have “ambitious plans” for the franchise. With that said, the team behind the game anticipates periods where the workload will fluctuate. They will likely need some support from their internal partners on this front as well.
“Activision Blizzard announces all US-based QA testers will be converted to full time employees,” devs continued. “Access to full benefits and a hourly wage increase to minimum $20 per hour.”
“2022 is a stellar opportunity for Call of Duty,” the job listing read. “With an extraordinary line up of innovations in curated player experiences, multi-platform gameplay, subscription-based content, mobile game development, and a move to always on community and player connectivity.”
Devs call this “CoD 2.0.” Unfortunately, fans do not know much about this new vision. However, it has become clear to the Call of Duty community that a number of changes are on their way.
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