Pokemon Go Made Nearly $900 Million in 2019
According to Sensor Tower “store intelligence” estimates, Niantic’s Pokemon Go made approximately $894 million in gross player spending in 2019. This makes 2019 the most successful year for the location-based mobile phenomena, with its second best being in the debut year of 2016 when it grossed $832 million. Most of the 2019 revenue came from the United States, where it received $335 million, or 38% of all user spending. To date, Niantic’s hit has racked up more than $3.1 billion in lifetime player spending. Pokemon Go is available for iOS and Android now.
While the US accounted for the lion’s share of the revenue, Japan ranked second in revenue with $286 million, or 32% of the total and Germany was third with $54 million, or 6%.Google Play racked in the majority of revenue between the two available platforms with users spending $482 million in Pokemon Go, or 54% of the total. The App Store only accumulated $412 million, or 46% of all spending. The top three months for the game still remain from its debut year of 2016 when $256 million was spent in July, $195 million in August and $141 million in September.
2019’s most successful months for Pokemon Go were August and September where the game generated $116 million in August and $126 million in September. The earnings from 2019 makes the game the fifth most successful mobile game of the year, just behind Candy Crush Saga which generated close to $1.1 billion in revenue. Pokémon GO accumulated more than 55 million installs in 2019, with ten million coming from the US, five million from Brazil and three million from India. Google Play accounted for 38 million installs while the App Store generated approximately 17 million downloads.
Are you one of the Pokemon trainers who spent money on Pokemon Go in 2019? What was your favorite year for the mobile Pokemon game? Let us know in the comments below!
Source: Sensor Tower