Patrick Klaus Gives Details About EA Motive’s Studio Culture and Work
During a recent interview with gamesindustry at the Montreal International Game Summit, Patrick Klaus, Vice President and General Manager of EA Motive gave more insight into the studio culture and structure. We’ve already confirmed that the team is working on a new Star Wars game and a brand new IP but Klaus mentions a large shift in the studio culture and dynamics of the team. The goal of EA Motive is to empower developers to innovate and communicate regularly. The team hasn’t unveiled their upcoming titles yet but the heavy focus on structure and quality should result in good games.
EA execs are really empowering Montreal with the amount of talent we have in the studio to play a big part in making some awesome games for EA,” said Patrick Klaus. “It’s not a massive pivot from the past,” Klaus says. “It’s an evolution to put winning conditions in place. When I joined, I certainly didn’t want to just do a hard reset because there are plenty of things that are great. So we added some elements, tightened up the missions, tightened up our production plan. We refocused the new IP we’re developing in order to make sure the studio becomes a powerhouse for years.”
Apparently EA Motive is heavily focused on a solid team dynamic to accomplish their goals as Klaus says, “I have a strong belief that quality trumps all. We have to have the faith that if we focus on quality, on player experience, test and prove our hypothesis regularly, move away from the mindset of one creative genius having a vision for the game and the whole team executing. It’s working as a team, trying out different things and then testing it and iterating based on that. We’re doing a lot more than that, and success will come if we focus on team and focus on quality.”
What do you hope to see from EA Motive’s Star Wars title? What genre is hurting for a new IP? Let us know in the comments below!