RIFT: Starfall Prophecy Review – The Most Enticing Expansion Telara Has Produced in Years

RIFT: Starfall Prophecy Review

Truth be told, I haven’t experienced the wonders that RIFT has to offer in years. RIFT was my first dive into the MMORPG genre and in all honestly, it acted as a gateway drug of sorts into my previous obsession with World of Warcraft. With that said, RIFT’s biggest downfall is the lack of funding it has in comparison to juggernauts such as WoW. This isn’t saying that RIFT or Starfall Prophecy is bad; it’s actually a very good game but I’m left wondering how much better the experience could be if it had the funding of other such AAA MMORPGs.

RIFT: Starfall Prophecy takes us back to the colorful world of Telara, still overrun by Rift monsters but now with the added danger of a demigod piloted comet hurdling toward the nation. Without spoiling too much of the story, your task is to help the citizens of the planets the comet has previously collided with while attempting to stop the demigod from destroying Telara. It’s just a day in the life of a Guardian/Defiant. The story is captivating and the NPC are a cut above even in comparison to more high profile games. This is easily one of the most compelling and most fleshed out of any of RIFT’s expansions.

RIFT starfall prophecy ins1

RIFT returns with the typical MMO style of questing. For the majority of the areas you’re responsible for traveling to a certain area, killing something or collecting something, and then returning to the quest giver. You’d think this would get terribly boring but the colorful characters and entertaining dialogue kept me questing for hours. One of my favourite aspects of the game (not just this expansion) is the ability for the Rifts to overrun cities if they aren’t attended to. It has always made the world feel alive and that feature alone makes RIFT worth trying.

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“The length of battles in RIFT: Starfall Prophecy is probably the biggest gripe I had with the game.”

Starfall Prophecy adds a lot of new content to an already expansive game. New dungeons, Instant Adventures, Sieges, Zones, and more all come with the new expansion. Areas like Scatherran Forest and the Gedlo Badlands are fun and helpful for players that haven’t been on RIFT in a while. I was able to pick up the controls quite easily after a bit of playing around.

The length of battles in RIFT: Starfall Prophecy is probably the biggest gripe I had with the game. Access to legendary skills makes your character look like a complete god but it still takes upwards of a minute to kill most enemies…which is not very godlike. I’m not one to rag on long and epic boss fights but I am one to get very annoyed with it taking what feels like eons to clear a basic mob. This becomes incredibly tedious and at times quite boring.

RIFT starfall prophecy ins2

RIFT: Starfall Prophecy isn’t the MMO of the year but it is a very entertaining experience. If you’re a fan of the genre I would definitely recommend delving into Telara. If you’re a long time fan of the franchise then RIFT: Starfall Prophecy definitely won’t disappoint. At this time, the only thing players are waiting for is Sieges to go live. The rest of the game is ready and waiting for you to dive in.

***A PC code was provided by the publisher***


The Good

  • Exciting story
  • Beautiful new locations
  • Lots of new content
78

The Bad

  • Gameplay can become tedious
  • Missing some polish
  • Roy Kokinasok

    trino has engaged in some seriously shady and overtly dishonest activities for this expansion. Right before it dropped, but months after selling preorders, trino changed their refund policy. Then the expac hit…with a resounding thud. What advertised, and what was included in the expac, was not the same.

    The leveling itself wasn’t necessarily bad even though the mobs had a lot of health. Mobs also packed quite a punch. But decked out in t3(max level endgame raid gear) plus a decent build utilizing the new “legendary” skills pretty much negates the increased mob difficulty. And that t3 gear was all replaced about 3/4 the way through level 66. The zones look pretty good and the questing is same old same old kill this many of this, this many of that, pick up these. If you’re into lore, you might find it more entertaining. And then, you hit max level 70.

    At 70 and if you’re interested in group content, you begin gearing for expert dungeons. There is a stat requirement(hit) to be able to use the random queing option. Achieving this isn’t necessarily bad because BoE world drop greens and blues can get you there. You can also use the ingame currencies to buy hit gear. So let’s imagine you reach the necessary cap, so do your friends, and you begin experts…all 3 of them. Wait, all two of them as one is constantly broken. Don’t worry, which of the 3 that is broken depends on the day. I’ll even concede it’s an expansion, some bugs are expected. That’s where my generosity of benefit of the doubt ends.

    Experts are garbage. They’re simplistic, uninspired, ridiculously easy, and utterly unfun. With the exception of 1 fight, BEES BEES BEES BEES BEES, the bosses are awful. My God, the arguments on the forums turned from how best to min/max to how best to solo. SOLO. Solo experts. And the worst part is, once you get your expert gear, there is nothing to do. No raid. No fortresses. That’s PVE endgame atm. And, the next raid, a 10 man, has no definite release date. So what do you do with all your free time as a PVEr? Well you PVP of course, except…

    PVP sucks too. First, trino literally halved the amount of warfronts(pvp maps) available. Never mind the outrageously unbalanced specs. I can look past that as I understand new expac with new skills equals new kings of PVP. Even in one of the OP specs, PVP isn’t fun, at least not compared to what was available before SFP.

    trino advertised specific aspects of the game would be available upon release, and they were not. They were either broken, simply not released yet, or worse yet, not fun. Many people, such as myself, kept playing and spending RL money on the game specifically because of what was promised in the expansion. Had there been any truth in their advertising, I wouldn;t have bought their preorder expac, and I wouldn’t have continued to purchase items from the cash shop. starfall prophecy has killed many raiding and pvp guilds, effectively killing the game. All that’s left are white knights, fanbois, and bubblegummers collecting fluff and playing with their dims. rift doesn;t even have the best of those. Wildstar has the best housing. WoW has the pets(because you can fight them like Pokemon), FFXIV has the best crafting AND wardrobe.

    Ugh…rift killed it’s golden geese in what appears to be one last shameless cash grab. Don’t waste your money on this tripe.