Forza Horizon: Halo Edition
What better way to get Halo players into a Forza game than to create a game that combines both franchises? And before you completely scoff at the idea of Forza Horizon: Halo, consider this:
- The Halo Warthog was a bonus in Forza Horizon 3
- Halo wouldn’t be the first franchise that expanded itself by adding a racing title. Mario Kart, Crash Nitro Kart, and Diddy Kong Racing are perfect examples. Even Mortal Kombat included Kart Racing in Mortal Kombat: Armageddon.
- Driving vehicles has always been a part of Halo. In fact, Halo 3/Halo: Reach’s multiplayer featured the “Rocket Race” mode.
- Halo multiplayer has been previously explained as a “simulation” in the past, so this Forza game would simply be a simulation as well, and not affect the actual Halo canon.
Vehicles:
Forza games often showcase over 300 vehicles per game, so would there be enough Halo vehicles to fill a Forza Horizon: Halo game? Possibly. There have been over 60 vehicles in Halo games (playable and non-playable, land and air). Forza Horizon: Halo would include all these vehicles, plus new variants. The developers could also create brand new vehicles that fit the Halo universe. I wouldn’t be surprised if Halo developers, 343 Studios, have a bunch of unused vehicle concepts that could be finally realized as well. Additionally, since many Halo vehicles are aerial – this could expand the Forza franchise by including flying races.
Location:
A large, diverse open world is a must, but Halo has explored many different worlds over the series. So, Forza Horizon: Halo Edition could take place in a simulated environment that recreates parts of different worlds and seamlessly blends them together. One area could be Earth from Halo 2, another area could be Sanghelios from Halo 5, a third area could be Installation 04 from Halo: Combat Evolved and so on.
Bonus ideas:
Anna, the onboard navigation from Horizon 2 and 3 would be replaced by Cortana. The soundtrack would feature remixed tracks from Halo’s expansive soundtrack.