Phil Spencer Is Supporting Stafield Devs’ Decision to Delay Launch
Starfield was originally due for launch to the gaming public on November 11th. Fans of the game were disappointed when devs decided to delay the game a bit further. However, Microsoft Gaming CEO Phil Spencer thinks it was a good decision.
“We have experience shipping games too early,” Spencer said. “But in hindsight, when you look at a game like Starfield which has taken so long and so much investment in new IP from the team, the decision to give the team the time to build the game that they feel they should be building is just the right thing to do.”
Apparently, Microsoft Gaming’s head honcho was not at all surprised regarding the delay. “When teams feel like they own their own destiny with their games, they deliver better,” he continued. “So you wait for the real signal from the creative teams and production teams.”
Starfield is one of the first big Xbox games coming to the market since they took ZeniMax into the team. “I just wanted to make sure those teams felt that they had the support they could get from Xbox,” he added. “Maybe feel some of the benefit of being part of a larger organization that has other revenue streams and other things going on that could be helpful.”
Although news of the delay brought disappointment to the Starfield community, it seems to be such a huge new IP that features a massive technological leap. With that said, it is understandable for devs to need more time to get the game to its near-perfect—if not perfect—state for public launch. Xbox Studio Head Matt Booty wants to remind fans that the game is not a mere “re-skin” of Skyrim.
At the moment, Starfield is due for release within the first half of 2023.
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