Silent Hill 2 Remake Will Have Over-The-Shoulder Perspective
Silent Hill 2 Remake’s trailer shows that the game has some recreations of several scenes from the original game. What makes the view different this time around is the adoption of a modern third person view instead of the original’s fixed camera perspective.
“One of the new elements that you could spot in the reveal trailer is the adoption of an over-the-shoulder camera,” said Bloober Team Creative Director Mateusz Lenart. “With that change, we want to immerse players even deeper into the game.”
According to Lenart, they purposely gave the game this type of point-of-view to make Silent Hill 2 Remake players “feel like they are a part of this unreal world and deliver them a more visceral experience across the board.”
“With a new perspective, we are rebuilding the combat system and certain set pieces among other things,” he added. “Now that you see basically what James can see, we could find new ways to keep the player on edge.”
Horror game fans may have observed that combat is not something that Bloober Team has hugely implemented in their other titles. Their previous games mostly exclusively focused on stealth and chase sequences.
“With the possibilities of the Unreal Engine 5, we are bringing the foggy, sinister town to life in ways that were impossible up to this point,” he continued. Fans can pretty much observe this in the system requirements of the Silent Hill 2 Remake. Apparently, two features of the aforementioned engine have been important for the remake.
“Lumen is fully dynamic global illumination solution that immediately reacts to scene and light changes,” he continued. “The Nanite technology, on the other hand, is an amazing tool for level designers.” These two features “create incredibly detailed worlds and more realistic environments that look and feel almost lifelike.”
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