Developers Behind Metro Excited for Ray-Tracing

Ray-Tracing Is the Future According to 4A Games

Executive producer at 4A Games, Jon Bloch was recently asked what he’s looking forward to the most with the technology of the PS5 and the Xbox Series X. Bloch had no doubts that ray-tracing is the biggest factor being introduced with next-gen consoles. The Ukrainian development studio is celebrating ten years of Metro and it’s possible that they’re working on a next-gen title that utilizes ray-tracing. While they haven’t announced a new game, 4A Games will be sticking with the Metro series moving forward. Metro Exodus is available for PS4, Xbox One, PC, and Google Stadia right now.

Anna Miller - Metro Exodus

Ray tracing is the future,” said Jon Bloch. “Ever since Nvidia came to us with their plans for a ray-traced future, we jumped on board with big excitement. Being a part of pioneering RTGI with Metro Exodus has been a groundbreaking thrill and we’re all in for ray tracing moving forward. We are fully rebuilding our proprietary engine’s render technology to be centered around ray tracing, so it will continue to be exciting to see what the future brings there.”

“The formula we came up with in Exodus is a natural progression for the studio,” continued Jon Bloch. “The ambition for Metro 2033 originally was for an open world RPG style game, as the team had mostly just come off of S.T.A.L.K.E.R. and wanted to do something similar. Eventually, the game was redesigned to be a much more tightly constructed linear and incredibly atmospheric experience that everyone is familiar with. Only with recent advancements in technology were we able to realize part of that original dream in Metro Exodus, where we introduced the more sandbox-style larger levels to the franchise.”

Are you hyped for ray-tracing on the Xbox Series X or PS5? Let us know in the comments below!

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