2K Novato Developing a Bioshock with End Game Content
A new BioShock game is being developed by 2K Novato and the studio recently created a job posting for an “End Game Design Lead Designer.” Historically, Bioshock titles have been one long story with a definitive end and not too many things taking you away from that timeline, but this upcoming title seems to change that formula. 2K Novato says the goal is to provide a “post-narrative set of systems, quests and player progression,” with the intent to keep gamers engaged for longer than they would otherwise be if the game followed the traditional formula. The Bioshock collection is the best way of catching up on these titles and it’s available for Xbox One, PS4 and PC.
“Our formula for success is Fantastic World + Incredible Story = Fanatical Fans,” says the job listing for 2K Novato’s Bioshock. “In the game we’re making, the story itself will come to a conclusion. The world, by contrast, is something we are designing to be alive and engaging past the main narrative arc. To leverage this, we want to build a post-narrative set of systems, quests and player progression that gives our fanatic fangirls and fanboys more content to experience on an ongoing, live-services basis.” It’s clear that the developers want to create a more expansive experience than previous Bioshock titles by adding this end game content.
“We need a senior game designer with strong ideas and communication skills who can own the endgame design for this title. What cool tasks are our players digging into as they keep playing? What short, medium and long-term goals are they focused on? What kind of player skill progression and loot are keeping people attached to gameplay?” The post includes several questions with no answers and it’s likely that along with the End Game Design Lead Designer, they’ll need to do some market research.
Which Bioshock resonated with you the most and why? Are you looking forward to a Bioshock with more to do once you complete it? Let us know in the comments below!