Age of Empires IV Will Analyze Your Gameplay to Optimize Tips
During a recent interview, Age of Empires IV Creative Director Adam Isgreen explained that they’re using advanced compute power to implement analytic-based tutorialising. This will allow the tips that pop-up on screen to be optimized for each gamer, melding information around your play style rather than in a planned chronological order. Age of Empires IV doesn’t have an official release date, but it’ll likely launch in 2020.
“There’s a lot of things we’re doing, a lot of it pivots on the things we’re doing around campaigns. I will say that we’re doing something completely different that’s never been done in an Age game before, or, I can’t think of another game where you can do what we’re doing for campaigns in Age,” said Adam Isgreen. “We’re leveraging a ton of things like compute power that we have available to us now to do analytic-based tutorialising and all kinds of things where we can see how players are playing and be like: ‘Hey! Did you know you can do this? Or hey, this cool thing that you’re not doing?’ We can take advantage of all that stuff now that we couldn’t before in order to bring players in.”
Apparently the developers chose to retroactively add the analytic-based tutorialising to the Age of Empires II definitive edition. “Because I’m so adamant about teaching. I was like ‘Wait, we need this in Age II. We need to put this in,” continued Adam Isgreen. “Even that is just the start. When we get to Age of Empires IV, because our civilizations are further apart now, you can bet that the Art of War section of it will also have scenarios dealing with those specific civilizations.” These innovative changes to the Age series’ will surely help new fans adjust to the classic RTS.
Do you think more games should optimize tutorials based on who’s playing or are you happy with a chronological set of lessons? Does this make you more interested in giving Age of Empires IV a play? Let us know in the comments below!