Negative Latency Will Help Google Stadia Compete

Within a Year or Two Google Stadia Will Be Better Than Other Consoles

During a recent interview, VP and Head of Engineering for Google Stadia, Majd Bakar said Google Stadia will use “Negative Latency” to make their games more responsive than current generation hardware. His team believes they’ll have the Google Stadia equal or superior to other consoles and PCs with eliminating latency from streaming games from the cloud. Google Stadia will be releasing next month so Google expects to be balancing latency rates as they use Negative Latency to help their fans stay connected with each other.

Google Stadia

“Our platform and infrastructure allows for techniques that create additional time buffers,” said Majd Bakar. “We can generate frames in less time than it takes consoles or PCs and with our machine learning experience, we have built models to help with the prediction and generation of content faster.” It’s likely the machine learning combined with AI will allow Google Stadia to improve over time just as games as a service improve.

“Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally, regardless of how powerful the local machine is,” said Majd Bakar. The Negative Latency will counteract the impact of network distribution and Google will adapt the systems over time to improve the user experience.

Though it might not be as smooth as some gamers are anticipating at launch, Google Stadia is sure to be a competitor in the gaming market. What do you think about Google Stadia and the idea that it might take a couple of years to get the platform to where they want it to be? Will you be getting a Stadia on launch in November or are you waiting until Google improves the experience to the level of other consoles and PC? Let us know in the comments below!

Source: wccftech