Devs Needed Years of Work to Decide If It Was Doable
Apparently, 4A games had kept development of Metro Exodus silent for 3 years since they werenโt sure the game could be made. Being a small team based out of Ukraine, getting the game to reach the desired scale seemed like a feat not impossible but unlikely.
Speaking with Polygon, creative developer Andriy Prokhorov said that 4A worked secretly on Metro while Arktika.1 held the spotlight. It would be their little secret until the time they decided they could deliver. That said, the goal was to develop a game unlike previous installments. As a result, weโre getting huge maps and non-linear missions in stunning environments.
โWhy have we kept silent for so long?โ Prokhorov asked Polygon. โBecause three years ago, we thought this game was almost impossible.โ
Much of what seemed too difficult to accomplish was made manageable thanks to author Dmitry Glukhovsky, says Prokhorov. There were plenty of new ideas floating around that Glukhovsky got the team to implement.
โItโs really hard work, because [Glukhovsky] is very passionate in personโ, the creative director explained. โHeโs always trying to get us to do more. โLetโs do that!โ Well, you know, itโs technically not impossible, but itโs just not possible. โBut why?!โโ
Thus, almost through sheer force of will, 4A Games can now shout out that Metro Exodus is coming to Xbox One, PlayStation 4, and PC next year. And after the big showing at E3 2017, itโs safe to say many of us are excited.
โWe are so proud to finally be able to reveal our next Metro game to the world, and would like to thank all the Metro fans for their patience,โ said Prokhorov. โMetro Exodus has been in development for three years between our Malta and Kyiv studios, and represents our most ambitious project yet.โ
Are you excited for the arrival of Metro Exodus? Let us know your take on the game in the comments below.