There are some games that hurt when they’re bad. For me, Cloudpunk is one of them. Conceptually, I love the idea of a futuristic RPG with neon signs and urban sprawl. Playing a game working for an underground courier service (no, I don’t mean you, Death Stranding) sounds like a lot of fun, especially when it’s set to such a cool backdrop. Unfortunately, when the setting is all you have—and that setting turns same-facey anyway—you don’t end up with much of a game. As we said in our review, “it’s just a shame that there couldn’t be more to actually do among those beautiful, sparkling towers above the clouds.” A flying simulator with wasted potential and my broken heart.
This is the Zodiac Speaking
A lot of people love serial killers. A lot of people love horror games. It makes sense to combine them and depict one of the most famous unsolved serial killer stories of all time: that of the Zodiac Killer. The player is put into the shoes of a crime-solving journalist, but the game is glitchy, the controls are bad, and it feels like no one cared while making it, which, as our reviewer said is especially bad when “it feels like they didn’t care that this is a true story, and real people died.” Not a good look.
Remothered: Broken Porcelain
Some games are memorable for the right reasons. Some have the worst opening we’ve ever experienced. Unfortunately, it doesn’t get better after that. With very few redeeming features (shoutout to that half-decent voice acting!), Remothered: Broken Porcelain is a disappointing sequel to Remothered: Tormented Fathers. Even sadder, with its boring beginning sequence and clunky, dysfunctional controls, it’s just a disappointing game overall.
Do you agree with our best and worst games of the month? Disagree? Feel any type of way at all? Let us know in the comments below!