Latest Conan Exile Patch Notes
Following the hugely successful release of Conan Exiles last month, there is a new update available now. This brand new update adds a bunch of features, and fixes some glitches within the game. Developer Funcom also announced that a new scheme, called Exploit Hunters is coming soon, and will reward  players who reports any problems or exploits in the game.
Conan Exiles is currently in early access, and it available for $30 only on Steam. This new update adds a variety of things to the game, including 8 new weapons, and some new customization options, including the new dye system. Of course, there are also a slew of fixes for current exploits within the game. Funcom has also recently announced that the full game will be coming to the PlayStation 4, Xbox One and PC in the early part of 2018. Check out a full list of patch notes below.
Changelog
- New feature: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
- New feature: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
- Added eight new weapons and rebalanced all weapons so damage scales with level
- Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
- Free feat respec when opening the feat GUI for the first time after this patch!
- You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
- Thralls are now properly animated when working at crafting stations
- Exploit fix: You can no longer build inside cliffs or mountains
- Exploit fix: Buildings will never spawn outside the curse wall
- Exploit fix: You can no longer duplicate equipped armor pieces off of unconscious player bodies
- Exploit fix: Fixed a case where you could fall through the landscape and gain access to other parts of the map
- Exploit fix: Thralls that have started playing death animations can no longer be picked up and reused
Performance and Tech Fixes
- Game install now grouped into .pak archives. First time loading speed from main menu into game should be improved by a factor of 3x
- Game database is now backed up before upgrading the database as part of patching
Server Settings
- Added a server setting to modify how quickly thralls get converted (thrall crafting time multiplier)
- Added a server setting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
- Added server setting to modify NPC health also affects Thralls (NPC damage taken multiplier)
- Added server setting to modify the rate at which machines consume fuel (fuel burn time multiplier)
- Added server setting Player Damage Taken Multiplier
Text and Localization
- Language choice should now save correctly
- Added various localized text throughout the game
General Bug Fixes and Improvements
- Exploit fix: You can no longer build inside cliffs or mountains
- Exploit fix: Buildings will never spawn outside the curse wall
- Exploit fix: You can no longer duplicate equipped armor pieces off of unconscious player bodies
- Exploit fix: Fixed a case where you could fall through the landscape and gain access to other parts of the map
- Exploit fix: Thralls that have started playing death animations can no longer be picked up and reused
- Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
- Server Message of the Day now displayed when a player logs on the server
- The control tab will no longer revert to default values when clicking on other tabs
- Unconverted thralls can no longer be put in the hotbar
- Improved usability of the “exit to main menu” button
- Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
- Replaced the arrow on placeables like chairs and chests with a new visual arrow
- Keybindings now have a “clear” button
- Players no longer appear to be wearing armor after being looted while offline
- When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
- Large NPCs now push the player away when rotating
- Clan members should no longer have their armor damaged if Friendly Fire Damage Multiplier is set to 0.0
- Player no longer becomes stuck if sitting in a throne before/during server restart
- Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
- Encumbrance now properly calculates stamina cost to perform certain actions
- Trophy heads can be placed on walls
- Bracketed Torch now has a flame when placed out
- Added 8 new weapons and rebalanced all weapons so damage scales with level
Balance and Gameplay Fixes
- Equip animation no longer overrides knockdown
- You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
- Hyena fur armor requires Bone.
- When last clan member leaves a clan, they take ownership of all clan buildings
- Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
- Harvesting cactus with bare hands now gives plant fiber and cochineal
- Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
- Free feat respec when opening the feat GUI first time after this patch!
Visual Improvements
- Players now see name tags of clan members in green text
- Cleaned up and aligned the settings GUI
- Thralls are now properly animated when working at crafting stations
- Name tags stay longer onscreen and have become easier to read
Known Issues
- We are aware that some NPCs do not respawn correctly if players build too close. This will be fixed in the next patch.
- We are aware of a stamina usage exploit. The fix will be rolled out with the next patch
- Due to packaging the install files into .pak archives there is a 15-20 min wait once the client is downloaded before you can launch the game as the files unpack. This will only be the case for this patch.
- When removing buildings that have become abandoned, in rare cases it is not possible to build on the same spot. If you leave and rejoin the server it should be possible to build again.
- On local play if you use dyes on an equipped armor piece you must re-equip it before the color change becomes visible