Lead Designer for Halo Infinite Multiplayer Leaves 343 Industries

Halo Infinite’s Gonna Need a New Lead

Today was my last day at 343 Industries.” Said Andrew Witts, revealing his departure from 343 Industries and Halo Infinite in a tweet. “It’s been an honor leading the MP design team over these years. Thank you to all Halo fans for your feedback over the years. We made this game for you.

Halo Infinite is a game not without problems – but deep within all the criticism for the game lies an unfiltered love for Infinite’s gameplay. Even among the game’s most vocal detractors, the gameplay of Halo Infinite Multiplayer was beloved. It was a kind of unanimous adoration that the franchise hasn’t seen since, debatably, Halo 3.

For those that left Halo Infinite, their reasons almost always lay in things outside the raw gameplay. The in-game progression system, the lack of content, these were all common complaints. They were elements ripe for a solution, but it’s one that’s yet to arrive. For now, all we’re left with is the absolutely stellar gameplay. But with this news, even that is bittersweet.

Andrew Witts was at the helm of Halo Infinite Multiplayer’s design. But it’s a role he’ll fill no longer. Whether 343 Industries will fill that hole with an equally-loved successor is yet to be seen, but they’ll at least be working with a strong foundation. Regardless, Witts seems to hold no ill will towards 343 in this departure, making his love for the game and the fans known.

Witts has not revealed any plans for where he’ll go next. He’ll be taking a break to “recharge“, and is “excited to see what’s next” – a sentiment likely shared by anyone following his journey.

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