Tales Of Arise Will Be A Standalone Story – No Story DLC or Sequels

Challenge the Fate That Binds You

As the release date for Bandai Namco’s Tales of Arise draws ever closer, here at COGconnected we’ve been chomping at the bit for more information. After the stellar preview build and the release of the game’s opening animation, the hype has just been building and building. Now, Tales of Arise‘s producer Yusuke Tomizawa has revealed a few details about the game’s plot in a live-streamed Q&A.

In the Q&A, translated by Iyane Agossah, Tomizawa outlined the writing team’s goal to have Tales of Arise stand on its own two feet, without any supplement material required: “The story of Tales of Arise resolves itself in the game. We do have DLC content like in the Limited Edition, but all the story is in the base game. I guarantee it. Moreover, Arise is fundamentally a stand-alone game. We don’t plan to link it with another game, and it will conclude itself in this one game. There will be Tales of Arise collaboration content in the crossover mobile games, but it’ll be completely unrelated to the main game. Even if you don’t play the mobile games you’ll still be able to enjoy Tales of Arise.””

Tales of Arise Delayed

Tomizawa also revealed how long Tales of Arise is expected to be: “Needless to say it’ll depend on your playstyle. But overall, I can say it’ll be around the same length as Tales of Berseria. Of course, the game will have a lot of side content and replayability for second runs as well.”. With Tales of Berseria clocking in at around 55-60 hours if you ignore the side content, it’s good to hear that we’ll be getting plenty of content for our purchase.

Tales of Arise is scheduled to release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC on September 9 in Japan, with an international release coming just one day later on September 10.