When Weapons Jam in Deathloop, So Too Does the DualSense
Deathloop game director Dinga Bakaba has gone on the record discussing how the next-gen game will utilize the adaptive triggers and haptic feedback of the DualSense controller and the game will be innovating in some fun ways. Due to the fact that Deathloop is an FPS, the developers are focusing on ways they can utilize the new technology offered by the DualSense to make the game more immersive. Apparently when the weapons in Deathloop jam, so do the triggers of the controller until the weapon is unjammed. Deathloop will be releasing for the PS5 and PC in Q2 2021, with a later Xbox Series X release expected.
“I’m really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in-game experiences, and give important feedback,” said Dinga Bakaba. “Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.”
Although Deathloop has recently been delayed, the game is apparently being optimized for the next-gen PS5 controller. When the haptic feedback and adaptive triggers were unveiled, PlayStation fans discussed the possibilities of the new technology, but it’s unlikely that anyone expected Arkan Lyon’s Deathloop to innovate so much with the idea. Blocking the usage of buttons due to in-game complications is a great way to bridge the gap between gaming and reality without using a VR headset.
Are you excited to see every way Deathloop utilizes the technology of the DualSense controller? Let us know in the comments below!