The Last of Us Part II Leaves Load Times in This Generation
According to The Last of Us Part II co-game director and developer at Naughty Dog, Kurt Margenau, the game won’t have any load screens thanks to the advancements in CPU technology and the solid-state drive used in the next generation PlayStation. The PS4 version of The Last of Us Part II will likely continue this generations’ trend of incurring large load times before entering vast, open areas. Both the PS5 and Xbox Series X consoles will reduce load times significantly compared to this generation and it seems like many PS5 games will benefit from modern tech. The Last of Us Part II releases on May 29th 2020 for PS4 and will be part of the PS5 launch lineup.
Specifically responding to a Tweet which said: “If in our current timeline, it was traditional that game loading screens contained weird development trivia or complaints or whatever instead of game/lore hints, what would be on your loading screens?” Kurt Margenau cheekily replied, “What’s a loading screen?” Not quite the promise we hope for but the tongue in cheek reference to the solid-state drives of the next generation console makes us excited for The Last of Us Part II to unfold seamlessly without any load times, let alone the extended ones of the original title.
During the PlayStation 5 tease, Spider-Man was shown loading in 0.8 seconds on the next-gen console, as opposed to the 8.10 seconds needed to load the game on PlayStation 4 Pro. The CPU has eight cores of 7nm Zen 2 microarchitecture based on the third generation of AMD’s Ryzen Line which helps generate the next-gen graphics in a matter of no time. The GPU is a custom variant of Radeon’s Navi family which supports ray tracing while the solid-state drive expands on the fast, or non-existent load times.
Are you excited for the next generation of consoles to put load times behind us? What do you from Naughty Dog in the next Last of Us? Let us know in the comments below!
Source: wccftech