Control Will ‘Avoid’ Having Fetch Quests or ‘Busywork’, According to Remedy

Remedy Wants the Side Content in Control to Always ‘Feel Relevant’

A lead developer on the upcoming title, Control, said recently that the team at Remedy Entertainment wants to avoid cluttering up the optional side content that the protagonist, Jesse Faden, can do with fetch quests or “busywork”.

Control

“There is the main campaign, which is all about Jesse assuming the role of director of The Federal Bureau of Control – of her earning that role and dealing with the Hiss, the strange force that has taken over The Oldest House,” game director Mikael Kasurinen told GamesTM magazine. “But as she tries to figure that out and follow the main campaign she will be presented with a lot of different options that she can tackle if she wants.”

“We wanted each one to feel relevant or to at least be an interesting thing for you to do,” Kasurinen continued. “We want to avoid busywork and meaningless fetch quests in Control, which side quests can so easily become.”

If you’re interested in Remedy’s upcoming game then go ahead and check out some new gameplay footage was shown recently by PlayStation Access.

What do you think of Kasurinen’s comments? Let us know your thoughts in the comments section below.

Control is expected to launch in 2019 for the PC, Xbox One & PS4.

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