Immortal Redneck Shows Ancient Egypt Some Southern Hospitality
There are some things that you don’t see cross over very often and it is without a shadow of a doubt that rednecks and ancient Egypt are one of them. Spanish indie developer Crema Games has their sites on remedying that in Immortal Redneck. Recently Greenlit over on Steam, the game mixes old-school first-person shooter action with rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet procedural dungeons, a complete skill tree, permanent death and 9 classes with different traits. Sounds fun, right?
Immortal RedneckT revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?! The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what’s going on!
Crema promises that this is going to be the craziest indie FPS you get your hands on in 2017 and that’s quite the lofty goal! Aiming for a Spring release for the PC, PS4 and Xbox One you can keep it locked to COGconnected for a review as soon as it hits stores!
Key Features:
- RogueLite mechanics: procedurally generated dungeons, classes, skills, permanent death but with gameplay progression
- Nine playable classes: all with different skill sets. Players can switch classes between each play through, selecting the one most suitable for their current run
- Complete skill tree: evolve your character, buying equipment and weapons, upgrading and acquiring new skills
- History Mode: single player game mode. Clear all the pyramids in order to complete the game.
- Twitch Quest: special mode for streamers integrated with the Twitch API
- Over 50 different weapons: traditional firearms, magical, mythological, futuristic or just plain weird weapons including a Potato Launcher. You name it, this game has it.
- Over 100 scroll modifiers: Each scroll picked up in-game changes your current run, for good (convert your enemies into chickens) or for bad (reduces your speed of movement) and everything in between!
- Huge bosses: two in each pyramid
- Merchant: Buy equipment and supplies that will be maintained between different games, even when you die
- Skill Rooms: hone your skills in rooms focused on platforming and avoiding a variety of traps