Star Citizen Continues to Blow No Man’s Sky out of the Water With New Video

New Star Citizen Trailer

From the mind of Chris Roberts, acclaimed creator of Wing Commander and Freelancer, comes Star Citizen. The 100% crowd funded game aims to create a living, breathing science fiction universe with unparalleled immersion and everyone is invited to follow every step of development. More than a space combat sim, more than a first person shooter and more than an MMO: Star Citizen is the First Person Universe that will allow for unlimited gameplay. Today, Cloud Imperium Games released a new video of its upcoming space simulator Star Citizen.

Star Citizen

The video, as you can see below, focuses mostly on the planetary outposts that will be available on the surface when alpha 3.0 will launch at the beginning of September. Players will be able to freely fly in and out of the atmosphere and land on celestial bodies, to explore outposts and landmarks. On top of seeing preview footage of how they look in different lighting and environmental conditions, you also hear how developers are using branding and “dressing” them with props and equipment in order to tell their stories.

It remains truly is amazing to see how far the game has come along. It looks absolutely stunning and is turning into the game No Man’s Sky should have been. Do you need more evidence this game crushes No Man’s? Just head over to the Star Citizen website for more stunning vids HERE.

Alpha 3.0 will be distributed to backers between September 4th, and September 8th. It will also most probably be extensively showcased at Gamescom. The crowdfunding campaign for the game is now at $156,417,800 and pledged by 1,860,703 backers.

What do you think about the game so far? Is this on your radar? Tell us in the comments below.

SOURCE

  • AStormApproaches

    If you would like a refund for this failed videogame project, follow these simple steps:
    1) Create an offline copy of your hangar log and other account details. CIG may close your account at any point in the process.
    2) Calculate the expected refund amount. Subscriptions, tickets to events and shipped physical items are not refundable. Notice that if you have received any gifts, CIG will refund you only up to the amount you have spent yourself.
    3) Request a full refund via email. Be polite but firm. Include your RSI account name and the expected refund amount, and give them a reasonable deadline (two weeks is fine).
    4) You may receive an email asking you to reconsider. There’s no need to argue your position, simple “I would like to proceed with my refund” will do.
    That’s it!

    • dsb9938

      Do you have any sort of life outside of posting this on every article related to a game which you obviously hate and know nothing about?

      • Joe_Blober

        Just report it as spam each time you see it on every article and after a time Mods will start to delete it.
        Anyway such behavior, Nay-sayers or White knight are not making the success of a game. +2M$ per month because new backers are joining every month and 3.0 is going to bring even more.

        People do no read comments… they make their choice by clicking on web article link or ATV’s 🙂

        • Ember Green

          i read this, thus proving that humans do read comments. But….the implementation of a comment system in the first place clearly already proves this.

          • Joe_Blober

            I agree of course and his exchange proove it:) I could had phrase it differently like most people do not participate actively to comments, they may or not may read them but they are mainly interested by Title (that’s the first reason why they came first on site) then click on video.

            Battle between fanboys of both side… not so much. You know better than me how many people checked this article, how many individual did left one or several comments (16 comments: 8 individuals) versus Readers?

            Comment section is usefull if mature exchange can be done between educated person, who can disagree but based on facts, numbers and reasonnable behavior… That may come with time.

          • Ember Green

            I have 10 dogs!

    • Joe_Blober

      AStormApproaches doing his daily hater job 🙂

      … It seems new backers have trouble to swllow your acidity man… +2M$ new pledges per month 🙂

  • NopeChris

    “Alpha 3.0 will be distributed to backers between September 4th, and September 8th”

    Do you have a source for that because not even CIG knows when it will be released and they said so multiple times on their Videos.

    Is making up shit part of being a games journalist now?

    • MRBIGCAT

      See that SOURCE hyperlink? Works great when you click on it, like magic.

  • NopeChris

    “Chris Roberts, acclaimed creator of Wing Commander and Freelancer”

    Maybe you are too young to know this but Chris Roberts screwed up Freelancer and Microsoft had to kick him off the Project. It took them another 2 years to salvage an at least playable game from the mess he left behind.That’s why Chris Roberts is only listed as: Original Idea in the credits.

    https://en.wikipedia.org/wi

    At least get your facts straight when you want to pretend to be a video games journalist.

    “In June 2000, Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its “wildly ambitious” features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months.”

    Sound familiar? Yeah, the same thing is happening to Star Citizen which is now almost 4 years late. Original Release date of SQ42 was 2014. Backers of SQ42 have not heard or seen anything about SQ42 for at least 3 years.

    • MRBIGCAT

      Cool story bro.

      • NopeChris

        I am glad you like it and i could educate you with some facts. You are welcome.

    • Dragon75

      If you want to educate people you really need to present ALL the facts, not just cherry pick the ones that fits your opinion/thesis and take them out of context.
      If you continue to read the rest of that paragraph you quoted it says the following

      “Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released
      Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.[39] Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team’s strengths. Features such as the automated flight control, conversations that had different choices of responses, and sub-quests were abandoned.”

      It clearly states that Roberts left the company, not that MS kicked him and even then he remained on as a creative consultant.
      Basically MS screwed Roberts over the moment they had their hands on the game, and here you are trying to put the blame on him for what MS did to the game despite their promises to keep to the original vision.

      This is what you get with a publisher(and this is why Roberts went crowd funding), they will dictate to you how to make the game and how fast so they can get the biggest and fastest return for the least amount of time and money spent on it.
      They dont care about long term viability of the product, all they care about is their monthly, quarterly or yearly bottom line and how they can squeeze the most out is the players/customers for the least amount of effort.

      • NopeChris

        Yeah that’s why he went Bankrupt and had to be bailed out by Microsoft. Get your facts straight.

        “In the wake of the collapse of Digital Anvil, co-founder and soon-to-be-former CEO Chris Roberts has spoken about his decision to leave the company he founded just four years ago. As we suspected, the company’s troubles were down to “wanting to develop not only hugely ambitious games, but too many hugely ambitious games”, leaving the company’s finances stretched after four years without a single game being released – the sole title to emerge with the Digital Anvil name on it was actually mostly developed by a small British company.” [source: http://www.eurogamer.net/articles/article_29857%5D

        Sounds exactly like StarCitizen. The guy is incompetent and unable to deliver. People that worked with him on Wing Commander say the same. Get educated.

        • Dragon75

          4 critically acclaimed games (Wing Commander 1-49 2 of which was developed before EA got involve, not to mention a number of other games, make in incompetent and unable to deliver?

          That the game was more ambitious and needed more funding than he had anticipated could happen to anyone, that does not make the person incompetent and unable to deliver.
          All that proves is that he is a human being as prone to making mistakes as anyone else and has the guts to admit it.

          As for these people you refer to that you claim say he is incompetent and unable to deliver, please cite your sources for them as none of them are even mentioned in the article you linked.
          because I know for a fact that many, working for him on Star Citizen.

          But perhaps you can explain why 400+ people would want to work for him if he is in fact as incompetent and unable to deliver as you claim?

          And what he has delivered so far proves that he is in fact able to deliver, just not at the unrealistically fast pace that some people seem to think he should be able to.

          • NopeChris

            His biography is available online for you to read. It contains all the information how he fucked up his gaming company, movie company and many games he tried to make without a publisher. Read up on Strike commander for example and Freelancer. Chris Roberts is known in the Industry as a dreamer plagued by scope creep and over ambition, an incompetent Manager that can not deliver anything without someone keeping him in check (read up on his colleagues from the wing Commander days). He tried many times and failed spectacularly and StarCitizen will be his next and final failure.

            Just because you don’t like the truth and it’s inconvenient to your dream world does not make it untrue.

          • NopeChris

            Sure, it’s the other people that are unrealistic. You just proven to everybody that you are a blind fanboi that has no idea what he talks about with this statement:

            “And what he has delivered so far proves that he is in fact able to deliver, just not at the unrealistically fast pace that some people seem to think he should be able to”

            You mean the unrealistic fast pace he himself keeps promising, right? Release SQ42 2014, 2015, 2016 and right now the website says: 2017. Want to take a bet it does not release this year?

            How about 3.0 in December 2016? Announced at CitizenCon 2016. Nowhere seen as of today. Only 9 months late. Want to take a bet it does not release this year?

  • Lemonscampi

    it certainly has more potential than no mans sky but I wouldnt make the claim in the headline until we have something substantial play

  • Jacob Peterson

    I mean, at least NMS got released…

  • Joe_Blober

    Nice article, soiled as usual by the same few trolls:

    —–[ NopeChris, AStormApproaches ]—-

    Pretty desperate guys, who love to destroy rather than build. Good luck even slowing down a train made of +600.0000 backers.

    For Readers interested by making their own advise, I recommend to check this site regularly as well as Star Citizen ATV’s (Around The Verse) on youtube. Weekly very informative 20 to 30mn videos.

    Upcoming 3.0 patch bring not less than 41 pages screen of features. You can check all them here:
    https://robertsspaceindustries.com/schedule-report

    2018 is going to be great as wel will close to Beta with 5 patch to be released between now and end of 2018.