The Deeds of Captain Wilkins
Once more into the bloody fray, friends. The grand, or, perhaps, lackluster finale of Wolfenstein 2โs Freedom Chronicles DLC has arrived. In the concluding chapter, we fill the boots of Captain Jerry Wilkins, a former U.S. soldier remaining dedicated to Nazi extermination. With a predictable plot and all too familiar locales, I canโt help but feel as though the sequelโs swan song is relatively underwhelming. However, upon this DLCโs release, my sentiment mirrored that of Captain Wilkinโs when he gleefully spouted โYou kidding? Iโm always up killing Naziโs.โ
One aspect I much admire is Wilkinโs โkill now, talk laterโ attitude. His 80โs action star persona blends impeccably within the satirical world established by Machine Games. Having received a mysterious order commanding him to stop โBlack Sun,โ Wilkins sets off for Alaska. Along the way you encounter three new characters; two of whom are involved in the narrativeโs twist, while the third inhabits the role of the now generic Nazi commander antagonist. Iโll refrain from spoiling the story here, but what I will say is that in spite of its monotony, The Deeds of Captain Wilkins does manage to share a moderately heart-warming tale.
โNazi death weapon built by Nazis, run by Nazis, and about to be covered in DEAD Nazis.โ If that quote doesnโt paint a clear enough picture, gameplay is business as usual; and by this point, I feel Iโve had enough. Donโt get me wrong, as Iโve stated multiple times in the past: Wolfenstein 2 is one of my favorite games from last year. Iโve had my fair share of fun throughout chapters one and two of the Freedom Chronicles, but firing the same weapons on recycled maps for a collective four hours has taken a toll. Though Wilkins visits the Black Sun base, Kodiak Islands, and a Nazi U-Boat throughout his ruthless adventure, itโs undeniably difficult to notice significant aesthetic differences among the three. All three missions ultimately blend into what feels like a giant Nazi stronghold. And I nearly forgot to mention that Wilkins continues the trend of new characters utilizing one of the three abilities at B.J.โs disposal in the main campaign. In this case, itโs the Kampfwanderer, the German tech enabling you to reach higher vantage points. This dopey ability didnโt interest me in the campaign, and it doesnโt interest me now. Itโs a rather useless tool that I forgot I had until I was forced to platform throughout various sections of each map.
At the very least, the voice acting is as impressive as ever, and Iโm still a fan of the comic book-inspired cutscenes. Sadly, The Deeds of Captain Wilkins informed me that itโs time to put Wolfenstein 2 to rest. I adored every minute I spent with Wolfenstein 2 leading up to The Freedom Chronicles completion. Each new character is interesting in their own right, and I hope they receive a cameo of some sort in the third entry of Machine Gamesโ Wolfenstein series. For more on Wolfenstein 2, you can check out our full review here.
***A season pass was provided by the publisher***