Like a True RPG, Cyberpunk 2077 Won’t Have Instakill Headshots
Cyberpunk 2077 may end up looking like a first-person-shooter, but it won’t behave like one. Here’s how CD Projekt RED intends to implement headshots.
Cyberpunk 2077 may end up looking like a first-person-shooter, but it won’t behave like one. Here’s how CD Projekt RED intends to implement headshots.
You will live and die by your actions in-game for Cyberpunk 2077. At least, that’s what Mike Pondsmith discussed in a new interview. Read on to find out more about the consequence system coming to the CD Projekt Red’s most anticipated title.
According to CD Projekt Red’s president, the demo for Cyberpunk 2077 that was shown at E3 2018 was a pre-alpha build of the game.
CD Projekt RED’s co-founder explains how Cyberpunk 2077 is being built to dwarf the quality of Witcher 3, which has entailed a long development process in order to innovate and meet expectations.
CD Projekt RED’s co-founder recently talked about the creative decisions and priorities that led to an extra long development cycle for their highly anticipated Cyberpunk 2077.
While we were all pretty blown away by the Cyberpunk 2077 demo at E3, it looks like they needed some pretty serious gear to run it so smoothly.
Cyberpunk 2077’s level designer Max Pears recently spoke about the evolution of the game’s dialogue system from the The Witcher III: Wild Hunt, as well as its connection to the “cool” stat.
CD Projekt RED’s visceral and lauded E3 demo for Cyberpunk 2077 will be making a return at this year’s Gamescom, where it may be available to everyone.
To be honest, I’ve never seen anything like it. No, not the game. It was out of this world amazing too, but I’m talking about the response to Cyberpunk 2077. CD Projekt Red’s newest, uh, project had the masses whipped into a mad fury.
If you were worried that Cyberpunk 2077 wasn’t going to be dark enough, think again. These concerns have officially been shut right down.