10 – Five Night’s at Freddy’s – Scott Cawthon
FNF is all about the jump scares, but sometimes that’s exactly what you need. A little different from most horror games, you spend your time as a night guard sitting in a room watching cameras. You can close doors, turn on lights, and view the different areas of the pizza parlor. All of this drains your battery power, which you need to last until 6 AM each night. If you can make it past night five, you win! Unfortunately, it’s harder than it sounds. Can you keep track of all the animatronics and stay safe throughout the night?
9 – Resident Evil/Biohazard – Capcom
The very first Resident Evil was a new experience for most people. It was amazing for its time and maintained a good combination of jump scares and tense situations. Akin to Silent Hill, if you can play well for the first half of the game and reserve enough resources, the second half is a bit of a breeze. Unfortunately, when you’re playing the first Resident Evil blind, it’s easy to miss things and waste ammunition. These are the playthroughs I crave, where I just don’t know if my next five shots are going to hold out long enough for me to stumble across more ammo.
8 – Outlast – Red Barrels
An abandoned insane asylum. This sounds like the perfect place to go exploring at night, right? WRONG! While admittedly the scares become a bit predictable later in the game, that doesn’t ease the tension when you’re being chased by a crazy man through a dark basement. I’m putting Outlast on this list because while it wasn’t exactly what I thought it was going to be, it was still scary in its own right. I was scared and tense, but never so much that I had to actually stop playing.