4 Things Destiny 2 Needs to Be a Massive Success

PC Port Needs to be Flawless

Personally, I think the single biggest piece of news about Destiny 2 is the availability on PC. I would much rather play an FPS with keyboard and mouse any day of the week. While this opens up a whole new corner of the gaming audience, a lackluster PC port can severely hurt the longevity of the player base. PC ports of large triple A titles haven’t always had the best performance out of the gate and they’ve suffered for it. Performance issues aren’t usually a death sentence for PC games as long as they are quickly addressed, but widespread cheating is a sure-fire way to keep people away. Ubisoft is all too familiar with this problem in their PC versions of Rainbow Six: Siege and The Division. The PvP in both of those games were plagued by cheaters early on and many players left as a result.

I imagine many of the newcomers to Destiny will be PC players. If their first experience with Destiny 2 is sub-par, they’ll move on to the next hottest thing on PC before Bungie has a chance to patch the issues. That’s why if Bungie wants to keep its brand new PC audience the PC launch needs to be flawless.

Destiny 2 PC version Phil Spencer Talks Destiny 2

No Shortage of Things To Do

This seemed to be an issue from the early iteration of the first Destiny, but there needs to be tons of end game content right at launch. It’s an image problem that many people who didn’t get invested in the previous game remember. Whether it’s more Strike missions, more loot, or more places to explore there simply needs to be enough to keep people coming back routinely. Newcomers might not be as forgiving if the game feels too grindy too quickly, so variety of content is important as well. The keynote at the reveal event assuages some of my fears about this, but as the launch date comes closer I hope to see more and more types of content revealed. Knowing what sort of Strike missions will be available and how many would be a great start.