3 Up, 3 Down – Three Things We Love (and Hate) About The For Honor Alpha

The Hate List

No Dedicated Servers

The fact that For Honor ran over peer-to-peer was quite evident throughout the course of the Alpha. Games were often disrupted and occasionally dropped due to the host deciding to (rage) quit after a death. Furthermore, it was quite frustrating to have the upper hand in a duel only to have your connection disrupted and end up dead upon reconnect. Multiplayer games such as For Honor definitely do much better when played on dedicated servers.

For Honor E3 2016 1

Free For All?

Coming into this game, I expected to have a horde of Samurai fighting off a horde of Vikings, and likewise with the Knights. However, every game allowed you to select any hero you want, resulting in the ability for Samurai to fight Samurai, and Viking to fight alongside Knight against his fellow Viking, etc. I expected, and probably would have enjoyed more, that matches would be faction against faction in order to fight for dominance.

Empty Battlefields

The whole concept of having minions as well as heroes do battle is great. However, minions only rush towards the central point of the battlefield, and do not venture much further past that. This results in Points A and C being empty unless heroes are attempting to capture them, as well as a wall of red or blue soldiers (dependent on whoever controls point B) waiting for a few enemy soldiers to slaughter. Because of this, battlefields sometimes feel empty and lacking of other soldiers.