3 Up, 3 Down – For Honor Edition
The For Honor Alpha Test took place over this past weekend. Several COGConnected writers and myself took to the battlefield to test our might. Coming into the Alpha, I did not know too much about the game besides the reveal trailer which looked awesome, so there were not much expectations, but there were a few surprises in store for us.
The Love List
The thing that I enjoyed the most during the Alpha Test were the various fighting styles and strategies different people employed. In addition to this, the game’s online community also had its own argument about what honor really was (honor meaning a proper duel, or honor meaning win at any cost). Whether enemies let me do battle against one of their own properly or whether I got rushed by three Vikings, it never really felt unfair to me, and the different strategies all had their pros and cons.
Simple but Complex
The game’s battle system seemed very simple when I first started playing, utilizing a slightly more complexed rock-paper-scissors type of combat. However, we realized there was much, much more to it than that. Timing, speed, fatigue, special abilities, and more play a more intricate role in the game than first expected. While this game may be easy to pick up and play, it will definitely take some time to master.
I was particularly surprised at the customization the game offered players. Although it remains to be seen whether there will be any cosmetic customization, the game does provide customizations to your character. These customizations range from combat abilities to the equipment you scavenge from the battlefield in order to tailor a particular hero to your play style. For example, a player might want to improve his or her damage while another would prefer to upgrade towards defensive properties.
Click on through to PAGE 2 for the hate list.