How To Beat Knight Mare In Tiny Tina’s Wonderlands

How To Beat Knight Mare

So you’re fighting Knight Mare in Tiny Tina’s Wonderlands, and you keep getting uhhhhh gored? Horned? You’re having a bad time. Whatever shall you do? Our top suggestion is to continue reading this guide! Surely something in the paragraphs below will hold the key to winning this awful battle.

Tiny Tina's Wonderlands Knight Mare

Knight Mare has two phases. The first phase is spent charging at you. In fact, it’s the very first thing she does once the opening cut scene ends. Nothing for it but to dodge, really. Once said charge is done, you’ve got a brief window of opportunity. Fill her with magic/bullets! The two health bars in this phase require poison and frost damage to whittle away.

Phase two keeps the charge attack, but adds a fireball barrage and spinning charge for good measure. Both moves make her temporarily invulnerable. You can only do any damage in between these moves. The final phase is a spirit form that requires shock damage. Also Knight Mare will start summoning during this phase. Thankfully the summons will go down just like any other enemy. Once the spirit form is finished the battle is over!

You can check out our full review of the game here. For more boss guides, we’ve got a whole bunch! Ribula | Zomboss | Banshee | Lechance | Dry’l | Wastard |