Diablo 4 Sorcerers Have a No Good, Very Bad Day
Sorcerers have had a rough time of it in Diablo 4. Falling at the bottom of the gameโs pecking order was bad, but at least they had tools to pretend they could compete. Like a bug that offered a significant damage-per-second boost against staggered bosses. Wouldnโt it be funny if that bug was patched? Whatโs that, โnoโ, you say?
The developers disagreed. Itโs gone now.
Devouring Blaze, a skill Sorcerers relied on, was also nerfed.
They also nerfed the defensive value of gear, almost across the board. Which doesnโt sound bad on its own, since everyone needs good gear. โWe have seen that skillful players are frequently slaughtering monsters many levels above their own,โ the Diablo 4 developers argued. โWe want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game.โ
This would be fine, if sorcerers shared a trick that other classes had: โhaving defensive powers.โ Sorcerers are far more reliant on their gearโs stats for survival, especially late in the game. As a result, this nerf hit them particularly hard.
Finally achieving the comedic rule of three, Activision Blizzardโs apparent crusade against the funny magic users left them as the butt of the joke. And itโs got players laughing to exactly the degree youโre thinking of. โItโs a giant F U in my opinion to a class that already suffered.โ one player asserts.
Another fan takes things a step further. โImagine nerfing the damage of the worst late-game class by half then adding a defensive spell buff that will not affect their ability to survive a single hit from an elite in 90+ NM dungeons lol. These people are actual clowns, do they even play their own game past 50 NM dungeons?โ