Legend of Zelda: Tears of the Kingdom Players Exploit their Physics Engine
Following rampant abuse of Koroks, Legend of Zelda: Tears of the Kingdom players have moved on to their next target: the physics engine.
The game offers a whole new dimension for players to explore: an extensive building system, using simple ingredients to create fantastic results. You have your basic blocks, sticks, and planks, but you can discover heaps of devices like rockets, wheels, and flamethrowers to make some truly fantastic gizmos. Naturally, with that kind of freedom, someone’s gonna break something. Which fancy gadget broke Tears of the Kingdom’s physics?
None, actually. You see, it starts with an apple stapled to a plank of wood.
Content Creators: “Check out my 30 piece battle setup that requires 300 Zonaite and obliterates everything!”
Speedrunners: “Check out my plank of wood and single apple that can cross Hyrule Field at the speed of sound.”
We are not the same#TOTK pic.twitter.com/Lg2E59f7Uj
— Cryptic In QA (@CrypticJacknife) May 22, 2023
With a bit of menu manipulation and autobuild cancellation, the game constantly tries to align the items to the player in a specific way… but in the process, also push the player in a direction. The process accelerates. The result is absurd.
Is this something that may get patched out of the game at some point? Hard to tell, but it’s clear that many players would be saddened by such a change. With reactions like those, with that sense of pride, comes a lot of enjoyment. Sometimes people just really like broken games.