Cross Industry Research
Anyone who has played in a competitive multiplayer game with voice chat knows it can get rough. Far beyond just simple jokes or a “you suck”. Voice chat, messages, and other online spaces can be downright harmful or disruptive. Yet, some big names are working on making the online gaming world better. Today, Ubisoft and Riot Games are excited to announce their latest project, “Zero Harm in Comms”. The project aims to use artificial intelligence-based solutions to prevent harmful player interactions. A press release provides more details on the project and the two companies’ goals. Additionally, the release provides insight from Wesley Kerr, Head of Technology Research at Riot Games.
“Disruptive behavior isn’t a problem that is unique to games – every company that has an online social platform is working to address this challenging space.” Says Kerr, Head of Technology Research at Riot Games, “This project is just an example of the wider commitment and work that we’re doing across Riot to develop systems that create healthy, safe, and inclusive interactions with our games.”
The project intends to gather in-game data to construct a database for training A.I. The A.I. will then be able to better detect and interrupt disruptive and harmful behavior. Essentially, the two companies will aim to lay the technological foundations to make a safer and more friendly world of online gaming.