God of War Now Has Support for AMD’s FSR 2.0
God of War fans will be glad to know that devs just made the game look sleeker on PC. The epic adventure game has just been updated to support AMD’s FidelityFX Super Resolution 2.0.
The FSR is actually AMD’s equivalent of Nvidia’s DLSS. It is a suite of technologies that dynamically upscales images from a lower baseline resolution. It will then match the native resolution of the players’ screen.Â
Basically, the FSRÂ will take some pressure off of the GPU every time the user runs games that have higher resolutions. This allows them to play with improved settings or at a smoother frame rate with minor impact on the image quality. The feature can also compensate for demanding graphics, such as real-time ray tracing.
The FSR 2.0 is an improved version of FSR 1.0. It switched from spatial upscaling to temporal upscaling. This means it now upscales the image based on the data taken from multiple frames. This is the particular feature that makes it pretty much the same with Nvidia’s hitherto superior DLSS tech.
At the moment, the prices of the graphics cards available in the market are still ludicrously high. With that said, the God of War community likes the tech upscaling. After all, both FSR and DLSS will end up extending the lifespan of their current rig. This is especially for the latter, since it does not have a limited number of GPUs.Â
To date, God of War is the third game to add support for FSR 2.0. It follows Deathloop and Farming Simulator 22. It would seem that the feature is not too useful right now. However, multiple reports have claimed that more games are in line to get it soon. These titles include Grounded, Microsoft Flight Simulator, EVE Online, and Forspoken.
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