How Witcher Season 2’s Release is Boosting Witcher 3’s Player Count

Ok Yeah, Witcher 3’s Numbers are Gonna Go Up, But By How Much?

The Witcher 3: Wild Hunt is a game I don’t think I need to introduce. Like, come on. 92,000 concurrent players on release is pretty good, especially for a single-player focused game. That game singlehandedly put the Witcher franchise on the mass-cultural map, and has already spawned two seasons of a Netflix TV series.

When that first season came out, Witcher 3 also happened to be on sale. This led to something of a perfect storm, with the game’s player count going, as the kids say, “absolutely insane”. 100,000 players was the grand total back then, impressive numbers to be sure. We’ve also got a sale this time around, though a season 2 release is a bit less exciting than a series launch. But by how much, exactly?

First, lets grab ourselves a baseline. The game’s Steam Charts show it hovering in the 30-40 thousand range up until November. But back before season 1, that number was in the 20-30 thousand range. This means that the initial sale+season release boosted Witcher 3’s numbers by about 75,000 back in the day. (these numbers are very approximate, don’t yell at me)

Taking that 30-40 thousand number, we can compare it against Witcher 3’s current spike, a cool 71,000 concurrent players. Here, our (very) approximate boost is 36,000.

Hype really does make a difference, doesn’t it? 36,000 is still huge, don’t get me wrong, but it’s not quite 75,000. Less than half, in fact!

Now, you may ask: what exactly was the point of all this? Frankly, if you’re not impressed by my exceedingly shoddy math skills, I don’t know what you’re doing this deep into an article about numbers. Maybe you’re just a massive Witcher fan? Which… actually, fair enough. Have a nice day.

SOURCE, SOURCE, SOURCE