Elden Ring Dev Admits Team Is Pressured With Graphics Quality

Elden Ringโ€™s Graphics Team Is Under Pressure Following Demonโ€™s Souls PS5 Launch

Elden Ringโ€™s Director Hidetaka Miyazaki has revealed to the public that their graphics team feels pressured to improve the graphical fidelity of the upcoming game. The PS5 launch of Demonโ€™s Souls got a lot of positive feedback. Critics considered it as one of the highest-rated games of 2020. It definitely set the bar for new-gen console games.

โ€œI am pretty sure our graphics creation staff felt that pressure more than anyone else,โ€ Miyazaki revealed. โ€œOur graphics systems team and our programmers have been pushing a lot of new features to create the best-looking games we have ever made.โ€

elden ring graphics

โ€œGraphical fidelity is not something we put as the top priority,โ€ he added. โ€œWhat we ask for on the graphics side depends on the systems and requirements of the game itself.โ€ Apparently, this area โ€œtakes less priority compared to the other elements of development.โ€

โ€œSo this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard,โ€ Miyazaki continued. โ€œThey have worked extremely hard on Elden Ring.โ€

Although Demonโ€™s Souls received a lot of praise from the gaming world, Miyazaki has revealed that he has not played its PS5 version yet. โ€œI have not actually played the Demonโ€™s remake,โ€ he stated. โ€œThis is because I just do not enjoy playing the games that I have made in the past.โ€

When he revisits his own creations, it โ€œbrings up a lot of old emotionsโ€ for him. โ€œThis gets a little bit overwhelming,โ€ he said. โ€œIt does not feel like playing any more.โ€ Still, he shares that he is โ€œvery glad to see it get this fresh look.โ€

โ€œIt was an old game,โ€ he added. โ€œSo, to see it get remade in this way and have new players playing it was obviously something that made me very happy.โ€

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