Elden Ringโs Graphics Team Is Under Pressure Following Demonโs Souls PS5 Launch
Elden Ringโs Director Hidetaka Miyazaki has revealed to the public that their graphics team feels pressured to improve the graphical fidelity of the upcoming game. The PS5 launch of Demonโs Souls got a lot of positive feedback. Critics considered it as one of the highest-rated games of 2020. It definitely set the bar for new-gen console games.
โI am pretty sure our graphics creation staff felt that pressure more than anyone else,โ Miyazaki revealed. โOur graphics systems team and our programmers have been pushing a lot of new features to create the best-looking games we have ever made.โ
โGraphical fidelity is not something we put as the top priority,โ he added. โWhat we ask for on the graphics side depends on the systems and requirements of the game itself.โ Apparently, this area โtakes less priority compared to the other elements of development.โ
โSo this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard,โ Miyazaki continued. โThey have worked extremely hard on Elden Ring.โ
Although Demonโs Souls received a lot of praise from the gaming world, Miyazaki has revealed that he has not played its PS5 version yet. โI have not actually played the Demonโs remake,โ he stated. โThis is because I just do not enjoy playing the games that I have made in the past.โ
When he revisits his own creations, it โbrings up a lot of old emotionsโ for him. โThis gets a little bit overwhelming,โ he said. โIt does not feel like playing any more.โ Still, he shares that he is โvery glad to see it get this fresh look.โ
โIt was an old game,โ he added. โSo, to see it get remade in this way and have new players playing it was obviously something that made me very happy.โ
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