We Learn About Wearing Rings in Elden Ring and More
Elden Ring is coming up fast, with its February 2022 release date. And, as the release date gets closer and closer, we learn more details of this highly anticipated game- and this time this came from the horse’s mouth, so to speak.
In an interview with EDGE magazine, FromSoftware president Hidetaka Miyazaki answered questions about the upcoming Elden Ring, including some that have been on future players, and fans, minds.
One of which was why there are no rings so far in Elden Ring. Miyazaki explained why that was the case.
“There are a couple of reasons for this choice. The first is that, yes, we explored rings as equippable items a lot in our previous games — Dark Souls, particularly — and so talismans this time allowed us to approach those ideas in a different way, with a greater variety of designs. And the second reason is that, of course, rings do exist as physical ‘finger rings’ in this game, but more as unique items that are involved in the story and unique character events. So we wanted them to have a special positioning within the world of Elden Ring and also to be something different from a design standpoint in relation to the talismans.”
In short: currently, talismans are more versatile, and there will be finger rings- but these will be event and story-related, not stat items.
What might have been more interesting was Miyazaki’s response in playing the game himself. While the game is something that he thinks is ideal, he won’t be playing it himself. According to him, he’s spent so much time on the game, he won’t be able to come in with fresh eyes- and he would want to come in with a new experience.
“You know, I probably won’t end up playing Elden Ring because it’s a game I’ve made myself. This is sort of my personal policy. You wouldn’t get any of the unknowns that the fresh player is going to experience. Like I said before, it wouldn’t feel like playing. But if I did, then this would be close to the ideal game I’d want. I don’t approach it in terms of “This is the kind of open world game I want to make; it’s just that the open world enriches this ideal experience I’m trying to achieve. To give some very simple examples, if I was to explore this world, I’d want a map — a proper map. Or, you know, if I saw something over there, I’d want to actually be able to go over and explore it. And I’d want to fight with a dragon in an epic arena. Things like this. It’s very simple stuff, but Elden Ring allows a lot of these things to become a reality for me, creating something that’s very close to my ideal game.”
He went on to say that mounted fighting is optional, more of something that players can do, and don’t have to try if they don’t want to. And, too, he thanked the team at FromSoftware for making this game possible, especially with the open-world exploration.