So Spiritfarer Was Pretty Good, Apparently
It’s not every day an indie studio can break the “one-million-copes” barrier. And when it does, you know the game is something special. Spiritfarer was released in August of last year to stellar reviews, and has cropped up on tons of different platforms. It’s on PC (MacOS, Linux, and Windows), Xbox One, PS4, Nintendo Switch, even Stadia (yeah, remember Stadia? Spiritfarer didn’t forget Stadia). That one million figure is a combined total across all platforms.
It’s fitting that Spiritfarer would cross the barrier now, of all times. Thunder Lotus, the game’s developers, have nearly finished with the project – putting out one final major release before shifting their attention to new projects. Given Spiritfarer’s themes of coping with death, there was only one thing they could really call an update like this.
The “Farewell Edition” includes all the various forms of added content the base game received over the years. It’s the full package, everything Spiritfarer has to offer.
“All good things must come to an end,” said Spiritfarer’s Creative Director, Nicolas Guérin. “And Spiritfarer has been especially good for Thunder Lotus! For our work to be welcomed into the lives of so many people is especially gratifying, particularly given how much heart we tried to invest in the game. It was a challenging project, but telling these stories truly helped us grow as developers. We’d like to offer our heartfelt thanks to all our fans for their support and for helping us reach this special milestone!”
Spiritfarer is described as “a cozy management game about dying.” It’s a 2d, side-scrolling, emotional game where you dive deep into the characters around you. They need to go to the afterlife, and its your job to make sure their journey is peaceful.