Welcome to Raccoon City
There’s a lot of reason to be excited for the Resident Evil reboot, especially given the fact that the original film franchise, despite bringing in close to a billion dollars in profit, was often seen as a style over substance action franchise. The reboot is sticking closer to the games, both in terms of tone and in story. Now, we finally have a title to set it apart from the original films. It also helps set the movie apart from the upcoming live-action Netflix series – which follows Wesker’s children – and the CGI animated Resident Evil: Infinite Darkness.
The newly-named Resident Evil: Welcome to Raccoon City will follow the events of the first two games, although at present we don’t know exactly how that will play out. Featuring characters from both games – including iconic villains and monsters like Albert Wesker, William Birkin, and Lisa Trevor. We also know that the film will feature iconic setpieces, with the Raccoon City Police Department and the Spencer Mansion both set to be vital setpieces in the film.
Director Johannes Roberts has put a lot of effort into the game, and in a new interview, he went into detail about the design choices made with the film.
“The big thing for this movie is tone. The thing I loved about the games is they were just scary as hell and that is very much what I wanted to.”
“That atmosphere — it’s rain, it’s constantly dark, it’s creepy. Raccoon City is kind of this rotten character in the movie and that sort of atmosphere in the games I wanted to put in [the film].”
With so much effort being put into making the games scary, instead of merely bombastic, Resident Evil: Welcome to Raccoon City has a lot of potential to outdo its predecessor in a big way.