Ubisoft Making Accessibility Part of Company DNA

Ubisoft Is Focused on Making Their Titles Accessible for All

As part of Global Accessibility Awareness Day 2020, senior manager of accessibility at Ubisoft David Tisserand talked about making accessibility part of the company DNA. Because the company is an umbrella of various studios, the accessibility team works with the other teams to make sure all future Ubisoft content is accessible to all gamers. While Tisserand started his journey to make Ubisoft more accessible with Assassin’s Creed: Origins, the journey is far from over. Assassin’s Creed: Origins is currently available for PS4, Xbox One and PC, with Odyssey implementing even more accessibility options on the same platforms.

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“Internally we [the accessibility team] are collaborating with everything.” said David Tisserand. “So when you think about the release of a trailer, for example, there is a mix of the marketing team, PR teams, dev teams, and now the accessibility team is part of those discussions.” What the accessibility team does is take everything that worked in making things accessible in the past and apply those lessons to all of their properties. “The learnings, positive or negative, from any part of the company goes into the hub, and then we can just spread out to all the other teams.”

David Tisserand apparently started his journey to making all Ubisoft titles more accessible with Assassin’s Creed: Origins, making accessibility part of the game development rather than retrofitting it later. The company has been listening to their community of gamers to know which ways they can further improve on accessibility and they have been sending copies of their games to accessibility advocates for more information. “We want to change the DNA of the company,” said David Tisserand.

Are you looking forward to more people being able to play Ubisoft games? Let us know in the comments below!

Source: Dualshockers