Bethesda Says Deathmatch Is Too Dated for Doom Eternal
During a recent interview, Bethesda’s Pete Hines said that Deathmatch is “eons old” and that it wasn’t considered for Doom Eternal as a result. Eternal is the first Doom title to not feature the classic deathmatch mode and it isn’t expected to be added with Hines’ distaste for it. Apparently the team felt like previous Doom multiplayer experiences felt too disconnected from the story experience where gamers take control of the badass Doomguy. Doom Eternal is releasing for PC, Xbox One, PS4, Nintendo Switch and Google Stadia on March 20th.
“The biggest problem we thought we had with Doom 2016 was that [multiplayer] wasn’t done at id, and felt really disconnected from the base game that everybody loved,” said Pete Hines. “Whether you’re playing by yourself or with others, we want it to feel like you’re all playing the same game. That’s as opposed to, ‘I’m a badass demon slayer in singleplayer, but when I go over to multiplayer, there are no demons, and it’s just Deathmatch.’ I don’t know what that has to do with [Doom] other than that, well, a couple of decades ago we had that, so we should just have that again.” Are you curious what we thought about Doom Eternal? Check out our review here!
“We don’t want to do something just for the sake of doing it, or because something has always been a certain way,” continued Pete Hines. We definitely agree that the creative direction of a game shouldn’t depend on the inclusion of a particular mode and think that focusing on what makes the game great is the best way to develop a game. The Doom campaigns have always kept us captivated but the deathmatch mode in Doom 2016 that was developed by another team definitely felt disconnected.
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