Bloodstained Devs Give Release Date For Switch Fix

Not Till November Now

Bloodstained: Ritual of The Night fans have been incredibly patient up to this point. In particular, owners of the Nintendo Switch version have been waiting months for a Switch fix to get released. It seems they will have to wait for a couple more months before the handheld version of the game becomes playable.

Xbox Game Pass switch fix

According to the update on the Kickstarter page, the Nintendo Switch version of Bloodstained is getting fixed up this November. For those of us keeping count, that’s five whole months after the game’s release. So why has it been taking so terribly long to fix this version of the game?

Igarashi alludes to this issue in the post itself. Apparently the fix is happening “on a room-by-room, enemy-by-enemy basis.” In other words, the standard build of the game is more or less completely incompatible with the Nintendo Switch. Will there even be anyone left who hasn’t already played the game by the time this fix comes out? There were other, less gloomy updates in this same post as well. Namely, some of the Collector’s Editions are almost ready to ship, ideally in the next week or so. There was also a brief, unhelpful update on their progress with the Zangetsu update. You can read the details on their Switch fix progress below. You can also read our review of the game here.

Visual Fidelity – The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.
Loading Times – Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.
Particle Effects – We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.
Input Lag – Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

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