After a Problematic Demo, Developers at Marvelous Made Adjustments to Daemon X Machina
During the limited time the Daemon X Machina demo was live on the Nintendo eShop, fans expressed enthusiasm but went to Marvelous First Studio with concerns at the developers used the feedback to make a better game. The demo for the game was mostly known for having muddy visuals and drastic framerate dips but it struggle in a few other areas and the producer at Marvelous, Kenichiro Tsukuda, assure Switch owners they’ve fixed the framerate issues and the muddy visuals. Daemon X Machina is available exclusively on Nintendo Switch on September 13th 2019.
According to Kenichiro Tsukuda, the Daemon X Machina Nintendo Switch owners saw in the initial demo was still in very early stages of development. Knowing adjustments needed to be made the developers at Marvelous took all the feedback from gamers and focused on primarily the framerate and the visuals. Apparently Marvelous First Studio’s prioritization of framerate fixes was in the books while gamers played the demo, but highly focused on after the studio was given all of the feedback. The studio remained positive during this time because many fans emphasized their appreciation of the gameplay, mission style and controls. More game developers should release demos during the development process like
Marvelous First Studio did here, though we don’t have our hands on Daemon X Machina yet, it can’t have hurt the final product.
Recently Nintendo released a new trailer for Daemon X Machina which shows off the updated version of the game, looking much more impressive than it did in the demo.
We can definitely tell a difference between this Daemon X Machina and the previous one, but what do you think? Are you Nintendo Switch owners getting this mech-action game? Let us know in the comments below!
Source: Gaming Bolt