Is Naughty Dog โCrunchingโ on Yet Another Project?
Authorโs note: The headline of this Naughty Dog story has been edited for accuracy.
Naughty Dogโs talent & production coordinator tweeted last Monday that she had returned home that night from โa 14+ hour dayโ. The employee, Becky Dodd, has worked at the California-based game development studio since 2013, according to another one of her tweets.
COGconnected contacted Naughty Dog this Monday with several questions about Doddโs tweet and whether or not Naughty Dog is โcrunchingโ on The Last of Us Part II. Naughty Dog didnโt respond to our request for comment.
Due to no response from Naughty Dog, it is currently unclear if Dodd was working on The Last of Us Part II or some other project at the time but if her tweet is a sign that the studio is โcrunchingโ away at yet another game then it wouldnโt be much of a surprise.
In an October 2016 interview with the gaming podcast Idle Thumbs, former Naughty Dog creative director Amy Hennig said that the studio was โpretty notoriousโ for its crunch culture.
โThe whole time I was at Naughty Dog โ ten-and-a-half years โ I probably, on average, I donโt know if I ever worked less than 80 hours a week,โ Hennig reportedly said. โThere were exceptions where it was like, โOkay, letโs take a couple of days off,โ but I pretty much worked seven days a week, at least 12 hours a day.โ
Hennig added that much of the studio would be present during weekends in order to work on games.
Hennigโs 2016 comments mostly match up with what Kotakuโs Jason Schreier wrote in the Uncharted 4 chapter of his 2017 book on game development, Blood, Sweat, and Pixels.
โTo develop games like Uncharted and The Last of Us, Naughty Dogโs employees worked endless hours, staying at the office as late as 2:00 or 3:00 am during extended, hellish periods of overtime that popped up before each major development milestone,โ Schreier wrote. โAll game studios crunch, but few are as known for going all-out as Naughty Dog.โ
Notably, according to another former Naughty Dog developer, while the studioโs employees work long hours, those shifts arenโt mandated by management.
โCrunch is never mandated at Naughty Dog, thatโs the one thing that will absolutely never happen,โ Andrew Maximov, a former technical art director at the studio, reportedly said in 2018. โNo one will ever tell you to stay late. But, people do it, because they absolutely believe they want or need to do this one thing.โ
When it comes to thinking that โcrunchโ signifies a strong dedication to game development, Naughty Dogโs vice president Neil Druckmann appears to share the same opinion and has openly spoken about โcrunchโ at the studio in the past.
While speaking with Rolling Stone in 2016, Druckmann (who was Uncharted 4โs creative director at the time) said that he wanted the game to represent the hard work that Naughty Dog put into it.
โI want [Uncharted 4] to ask interesting questions, or at least have people ask those questions of themselves,โ Druckmann said. โCan you balance passion versus settling down? That, to me, is the heart of this thing, which mirrors a lot of our lives as game developers.โ
โIโm sure youโve read about โcrunch,โ and how difficult that can be on personal lives,โ he continued. โWeโve all joined this industry with the hope of affecting people, touching them in some way. Which is why we work so hard, sometimes to destructive outcomes. So in this game, I really wanted to explore that. To kind of use the pulp action-adventure story as a backdrop, but itโs all kind of a metaphor for our lifeโs pursuit.โ
Druckmann has also written about โcrunchโ at Naughty Dog on social media.
In a March 2016 tweet, Druckmann posted a picture of himself during the development of Uncharted 2 with this message: โ#tbt crunching on Uncharted (and being a huge nerd) โ not much has changed.โ In another 2016 tweet, Druckmann posted an image of a LEGO set and wrote, โHow to unwind while crunching on Uncharted 4.โ